发布网友 发布时间:2022-04-21 15:44
共1个回答
热心网友 时间:2022-05-23 16:30
Shader "Custom/DoubleFace" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "" {} } SubShader { Pass { Cull Off Blend SrcAlpha OneMinusSrcAlpha Alphatest Greater 0 SetTexture [_MainTex] { constantColor [_Color] combine texture * constant } } } }